SYSTEM REQUIREMENTS
OS: Windows XP SP3 or Vista SP1
CPU: Intel Pentium 4 (or equivalent) CPU - 2.8 Ghz or higher (3.0GHz on Windows Vista)
RAM: 1GB RAM
Graphics: 128MB Video Card - Recommended cards include the Geforce 6500, Radeon 9500 or better DirectX compliant video card with Pixel shader 2.0 or above (AGP and PCI-Express only)
DirectX: 9.0c
HDD: 5.5 GB Free Space (minimum)
DVD-Drive: 8x
Multiplayer: Broadband Connection and Network Interface Card
CPU: Intel Pentium 4 (or equivalent) CPU - 2.8 Ghz or higher (3.0GHz on Windows Vista)
RAM: 1GB RAM
Graphics: 128MB Video Card - Recommended cards include the Geforce 6500, Radeon 9500 or better DirectX compliant video card with Pixel shader 2.0 or above (AGP and PCI-Express only)
DirectX: 9.0c
HDD: 5.5 GB Free Space (minimum)
DVD-Drive: 8x
Multiplayer: Broadband Connection and Network Interface Card
GAMEPLAY:
Undercover features a new open world map (like the
Midnight Club series) consisting of 109 miles (175 km) of road and a
large highway system, making it the largest Need for Speed "world" EA
has created so far.
The game's environment consists of four boroughs: Palm Harbor, Port
Crescent, Gold Coast Mountains, and Sunset Hills (in the DS version the
boroughs are Metropolis, North Port Crescent, South Port Crescent and
Riverton). In the Wii and PS2 versions two boroughs are copied off Need
for Speed Most Wanted and put into different positions.These four
boroughs make up the city, Tri-City, presumably a city
located on the Gulf Coast or on the California Coast although the city
itself heavily resembles Miami.The
road system includes four water crossings, going clockwise: the Main
Guy Causeway (Ocean Expressway connecting Sunset Hills to Port Crescent
via man-made island), the Vale Causeway (Sunset Hills to Palm Harbor),
the North T Causeway (Man-made island to Palm Harbor), and the Memorial
Tunnel (Port Crescent to Palm Harbor).
Undercover also features a new continuous highway system. In previous
installments, highways were relatively small circuits concentrated
within separate boroughs.
In Undercover, the main highway circles Tri-City, with each of the four
boroughs sharing a piece of the larger circuit. The longer highway
length gives a more realistic shape, with long straight areas, gentle
curves, rest areas and large interchanges. Lastly, the entire map is
open from the start of the game, unlike previous installments where
boroughs had to be unlocked.
The police system is similar to Most Wanted and Carbon.
It uses a similar bar graph at the bottom of the screen that moves
between the blue "Evade" (shown as green on PS2 and Wii), on the right
side, and the red "Busted", on the left side, depending on the player's
speed and proximity to police.The
"Cooldown" period after evading pursuing police units returns as
well (shown in light blue), along with heat levels, speedbreaker and
pursuit breakers. Also similar to Most Wanted and Carbon, police
vehicles range from generic city patrol cars to federal pursuit cars
accompanied by police rhinos (SUVs) and helicopters. Unlike previous games, the type of police that appear is not entirely
dependent on heat levels (i.e. high level police can appear at low heat
levels and vice versa) but more on the player's wheelman level (i.e.
progress through the game). At a high wheelman level, federal police
will immediately join the pursuit, even if the player was at a low heat
level.Common
police tactics such as road blocks, rolling road blocks, spike strips,
and PIT maneuvers
are all featured, although some are only used by federal police. In
addition, the player gets to drive a police vehicle in a mission in
career mode, which consists of stealing a Nissan GTR state police car.
The other police cars cannot be driven except in a multiplayer game
called Cops and Robbers.In
the PlayStation 2 and Wii versions, however, other than in the
mentioned mission (in these versions the cop car is a Lamborghini
Gallardo
- there's no GTR in them), the player earns from Chase Linh three
police cars in career mode (Mustang GT, Lamborghini Gallardo and Porsche
911 GT2) after reaching certain parts of the game, which can be driven
in a "chasedown mode", where the player has to arrest a certain number
of racers, earning money as a reward.
A damage system returns to Undercover, but differs from the prior title ProStreet in that the damage is only cosmetic and does not adversely affect performance. However, a car can still be "Totaled" in the new "Highway Battle" mode (except PlayStation 2 and Wii) and in some missions in career mode. During these missions a car damage bar is displayed, which indicates the amount of damage done to the player's vehicle. The primary goal of these missions is to deliver certain cars without totaling them In general, damage is automatically repaired after every career race or police pursuit unlike in ProStreet where it had to be repaired by the player at a cost (either money or a "repair marker"). The damage system has been updated, which is more detailed given that scratches and dents could now be seen on the player's car (which represent minor damage), or heavy damage such as entire sections of the car ripped off (like bumpers, hoods etc.) or large deformations or dents. Police vehicles can sustain damage but in a different way than they did in Most Wanted and Carbon. Instead of the damage being made up of static models (although doors, trunk doors, hoods, bumpers and sirens could be broken off), the damage models are now flexible, and each area of the car can suffer from none, light, medium, or major damage (unlike Most Wanted or Carbon where each area can be in only two states of damage, undamaged or damaged). Many minor hits to different areas will gradually make the sustained damage more and more severe.
The game on the Blackberry Playbook. The customization of cars is similar to Need for Speed: ProStreet but has been enhanced on the level of graphics and detail The new color palette and the "matte" paint were improved. The game also features aftermarket parts like Carbon did. As a bonus, EA added a vinyl similar to the vinyl of the BMW M3 GTR in Need for Speed: Most Wanted that was continued as a bonus car in "Carbon"
The player can gain wheelman (i.e. reputation) points as they progress through the game's story by participating in missions, winning races or performing flashy maneuvers in a police chase.In turn, this grants the player access to bonus missions, adding a small RPG-like element to game play
The game also uses in-game advertising, featuring the T-Mobile Sidekick
A damage system returns to Undercover, but differs from the prior title ProStreet in that the damage is only cosmetic and does not adversely affect performance. However, a car can still be "Totaled" in the new "Highway Battle" mode (except PlayStation 2 and Wii) and in some missions in career mode. During these missions a car damage bar is displayed, which indicates the amount of damage done to the player's vehicle. The primary goal of these missions is to deliver certain cars without totaling them In general, damage is automatically repaired after every career race or police pursuit unlike in ProStreet where it had to be repaired by the player at a cost (either money or a "repair marker"). The damage system has been updated, which is more detailed given that scratches and dents could now be seen on the player's car (which represent minor damage), or heavy damage such as entire sections of the car ripped off (like bumpers, hoods etc.) or large deformations or dents. Police vehicles can sustain damage but in a different way than they did in Most Wanted and Carbon. Instead of the damage being made up of static models (although doors, trunk doors, hoods, bumpers and sirens could be broken off), the damage models are now flexible, and each area of the car can suffer from none, light, medium, or major damage (unlike Most Wanted or Carbon where each area can be in only two states of damage, undamaged or damaged). Many minor hits to different areas will gradually make the sustained damage more and more severe.
The game on the Blackberry Playbook. The customization of cars is similar to Need for Speed: ProStreet but has been enhanced on the level of graphics and detail The new color palette and the "matte" paint were improved. The game also features aftermarket parts like Carbon did. As a bonus, EA added a vinyl similar to the vinyl of the BMW M3 GTR in Need for Speed: Most Wanted that was continued as a bonus car in "Carbon"
The player can gain wheelman (i.e. reputation) points as they progress through the game's story by participating in missions, winning races or performing flashy maneuvers in a police chase.In turn, this grants the player access to bonus missions, adding a small RPG-like element to game play
The game also uses in-game advertising, featuring the T-Mobile Sidekick
SCREEN SHOTS:
PROCEDURE:
SERIAL NUMBER will be REQUIRED after the installation. You can use the following serials
Serials:
45XP-A7C4-7D9S-68DZ-HBJB
ZDUL-HXC2-KS6G-AN55-HTXN
ZDUL-HXC2-KS6G-AN55-HTXN
NJ9R-6ZVY-A96L-Q82W-WK72
XX6E-EMEQ-UH6T-KCUK-EBPN
Z4DV-2QS2-HRAB-BZZA-5ZH7
AKYY-LGY2-FUPK-FBFB-BV4C
If you have u torrent, download NEED FOR SPEED UNDERCOVER by clicking below
0 comments
Post a Comment